MY STORY

Professional experience
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I've been working with game design professionally for six years. During my time as a game designer I've worked with projects varying in size, from indie to AA. Through my work I've needed to be flexible and be ready to work with anything to get things done. This has given me important insights into how other aspects of game development works.
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With these insights I've been able to communicate effectively with different disciplines, and able to help with troubleshooting issues that has presented themselves outside of the design domain. I've worked with different teams consisting of artists, programmers and other designers, using an agile methodology, creating different features. I've been the owner of multiple features and managed teams.
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Throughout my career I've worked with many different aspects of game design. I've been writing design documents, beat-charts, and mechanics. I've also worked with level design and technical design, creating different gameplay features from start to finish, as well as UX/UI design, where I've been responsible for player controllers and UI readability.
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I really like working in-engine, prototyping and evaluating features. This has led me on the path of technical game design. I often choose programming as my tool of the trade, so I feel that this role falls naturally on me.
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Where it all started
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I got introduced to game development by my cousin and I decided to start with my first game project when I was 12 years old. Back then it was new and exciting, but really difficult. I had to learn everything from scratch, as I didn't know how to create games back then. Through time I've acquired different skills related to game development, but the more I learned the more I knew that I know just a portion of it all.
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Game development started as a hobby for me, because it was one of the few things that could calm my mind. This was also the first activity that I would experience flow. It is just something about the complexity of games and how it can invoke different feelings within a player, that makes me tick.
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Later in life, I decided to push for a career in game design. It all started with studying game design at Skövde University. Now I've accumulated six years of professional experience as a game designer. I've worked with almost every aspect of game design, from paper design to technical design.
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So why game design?
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Games are all about the experience. It's one of few things that are easily accessible and can give such a strong impression that it will stay with a person for the rest of their life. Games' potential to grow large communities and make people connect is truly inspiring. During my life time I've seen extraordinary things happen with people engaged in such communities. It's a great way to connect with the world and I believe we need more of this, especially in proving times. Even though there are some scientific ways to explain games, I still call them "magic of the modern time".
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I want to be the tip of the spear of these great experiences and the community that grows out of it. I'll use all my gained knowledge to get there and I'll start from where it all began, designing games.
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Who am I then?
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Even though games are a passion of mine, this is just a portion of who I am. In essence, I am a people person. I love to share stories and connect with other individuals. However, I'm not afraid to stand alone as I draw my strength from solitude. My biggest interests, aside of games, is working on cars to try to save them from the scrapper and being out in the wild to either learn more about survival or going for trips in the mountains with my snowmobile.